Online Gaming Market - Global Outlook and Forecast 2022-2028

Marketing Software and Solution Market

Product Id: 17165

SKU: 7666 Category: Publisher:

No. of Pages: 63
Published Date: 04/05/2022

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Description


This report contains market size and forecasts of Online Gaming in Global, including the following market information:
Global Online Gaming Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Online Gaming market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
Smartphones Online Gaming Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Online Gaming include Blizzard, Electronic Arts, Giant Interactive Group, GungHo Online Entertainment, King Digital Entertainment, Microsoft, NCSOFT, Sony and Take-Two Interactive Software, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Online Gaming companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Online Gaming Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Online Gaming Market Segment Percentages, by Type, 2021 (%)
Smartphones Online Gaming
PCs Online Gaming
Others
Global Online Gaming Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Online Gaming Market Segment Percentages, by Application, 2021 (%)
Child
Adult
Global Online Gaming Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Online Gaming Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Online Gaming revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies Online Gaming revenues share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
Blizzard
Electronic Arts
Giant Interactive Group
GungHo Online Entertainment
King Digital Entertainment
Microsoft
NCSOFT
Sony
Take-Two Interactive Software
Tencent
Zynga

Table of Content


1 Introduction to Research & Analysis Reports
1.1 Online Gaming Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Online Gaming Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Online Gaming Overall Market Size
2.1 Global Online Gaming Market Size: 2021 VS 2028
2.2 Global Online Gaming Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Online Gaming Players in Global Market
3.2 Top Global Online Gaming Companies Ranked by Revenue
3.3 Global Online Gaming Revenue by Companies
3.4 Top 3 and Top 5 Online Gaming Companies in Global Market, by Revenue in 2021
3.5 Global Companies Online Gaming Product Type
3.6 Tier 1, Tier 2 and Tier 3 Online Gaming Players in Global Market
3.6.1 List of Global Tier 1 Online Gaming Companies
3.6.2 List of Global Tier 2 and Tier 3 Online Gaming Companies
4 Market Sights by Product
4.1 Overview
4.1.1 by Type – Global Online Gaming Market Size Markets, 2021 & 2028
4.1.2 Smartphones Online Gaming
4.1.3 PCs Online Gaming
4.1.4 Others
4.2 By Type – Global Online Gaming Revenue & Forecasts
4.2.1 By Type – Global Online Gaming Revenue, 2017-2022
4.2.2 By Type – Global Online Gaming Revenue, 2023-2028
4.2.3 By Type – Global Online Gaming Revenue Market Share, 2017-2028
5 Sights by Application
5.1 Overview
5.1.1 By Application – Global Online Gaming Market Size, 2021 & 2028
5.1.2 Child
5.1.3 Adult
5.2 By Application – Global Online Gaming Revenue & Forecasts
5.2.1 By Application – Global Online Gaming Revenue, 2017-2022
5.2.2 By Application – Global Online Gaming Revenue, 2023-2028
5.2.3 By Application – Global Online Gaming Revenue Market Share, 2017-2028
6 Sights by Region
6.1 By Region – Global Online Gaming Market Size, 2021 & 2028
6.2 By Region – Global Online Gaming Revenue & Forecasts
6.2.1 By Region – Global Online Gaming Revenue, 2017-2022
6.2.2 By Region – Global Online Gaming Revenue, 2023-2028
6.2.3 By Region – Global Online Gaming Revenue Market Share, 2017-2028
6.3 North America
6.3.1 By Country – North America Online Gaming Revenue, 2017-2028
6.3.2 US Online Gaming Market Size, 2017-2028
6.3.3 Canada Online Gaming Market Size, 2017-2028
6.3.4 Mexico Online Gaming Market Size, 2017-2028
6.4 Europe
6.4.1 By Country – Europe Online Gaming Revenue, 2017-2028
6.4.2 Germany Online Gaming Market Size, 2017-2028
6.4.3 France Online Gaming Market Size, 2017-2028
6.4.4 U.K. Online Gaming Market Size, 2017-2028
6.4.5 Italy Online Gaming Market Size, 2017-2028
6.4.6 Russia Online Gaming Market Size, 2017-2028
6.4.7 Nordic Countries Online Gaming Market Size, 2017-2028
6.4.8 Benelux Online Gaming Market Size, 2017-2028
6.5 Asia
6.5.1 By Region – Asia Online Gaming Revenue, 2017-2028
6.5.2 China Online Gaming Market Size, 2017-2028
6.5.3 Japan Online Gaming Market Size, 2017-2028
6.5.4 South Korea Online Gaming Market Size, 2017-2028
6.5.5 Southeast Asia Online Gaming Market Size, 2017-2028
6.5.6 India Online Gaming Market Size, 2017-2028
6.6 South America
6.6.1 By Country – South America Online Gaming Revenue, 2017-2028
6.6.2 Brazil Online Gaming Market Size, 2017-2028
6.6.3 Argentina Online Gaming Market Size, 2017-2028
6.7 Middle East & Africa
6.7.1 By Country – Middle East & Africa Online Gaming Revenue, 2017-2028
6.7.2 Turkey Online Gaming Market Size, 2017-2028
6.7.3 Israel Online Gaming Market Size, 2017-2028
6.7.4 Saudi Arabia Online Gaming Market Size, 2017-2028
6.7.5 UAE Online Gaming Market Size, 2017-2028
7 Players Profiles
7.1 Blizzard
7.1.1 Blizzard Corporate Summary
7.1.2 Blizzard Business Overview
7.1.3 Blizzard Online Gaming Major Product Offerings
7.1.4 Blizzard Online Gaming Revenue in Global Market (2017-2022)
7.1.5 Blizzard Key News
7.2 Electronic Arts
7.2.1 Electronic Arts Corporate Summary
7.2.2 Electronic Arts Business Overview
7.2.3 Electronic Arts Online Gaming Major Product Offerings
7.2.4 Electronic Arts Online Gaming Revenue in Global Market (2017-2022)
7.2.5 Electronic Arts Key News
7.3 Giant Interactive Group
7.3.1 Giant Interactive Group Corporate Summary
7.3.2 Giant Interactive Group Business Overview
7.3.3 Giant Interactive Group Online Gaming Major Product Offerings
7.3.4 Giant Interactive Group Online Gaming Revenue in Global Market (2017-2022)
7.3.5 Giant Interactive Group Key News
7.4 GungHo Online Entertainment
7.4.1 GungHo Online Entertainment Corporate Summary
7.4.2 GungHo Online Entertainment Business Overview
7.4.3 GungHo Online Entertainment Online Gaming Major Product Offerings
7.4.4 GungHo Online Entertainment Online Gaming Revenue in Global Market (2017-2022)
7.4.5 GungHo Online Entertainment Key News
7.5 King Digital Entertainment
7.5.1 King Digital Entertainment Corporate Summary
7.5.2 King Digital Entertainment Business Overview
7.5.3 King Digital Entertainment Online Gaming Major Product Offerings
7.5.4 King Digital Entertainment Online Gaming Revenue in Global Market (2017-2022)
7.5.5 King Digital Entertainment Key News
7.6 Microsoft
7.6.1 Microsoft Corporate Summary
7.6.2 Microsoft Business Overview
7.6.3 Microsoft Online Gaming Major Product Offerings
7.6.4 Microsoft Online Gaming Revenue in Global Market (2017-2022)
7.6.5 Microsoft Key News
7.7 NCSOFT
7.7.1 NCSOFT Corporate Summary
7.7.2 NCSOFT Business Overview
7.7.3 NCSOFT Online Gaming Major Product Offerings
7.7.4 NCSOFT Online Gaming Revenue in Global Market (2017-2022)
7.7.5 NCSOFT Key News
7.8 Sony
7.8.1 Sony Corporate Summary
7.8.2 Sony Business Overview
7.8.3 Sony Online Gaming Major Product Offerings
7.8.4 Sony Online Gaming Revenue in Global Market (2017-2022)
7.8.5 Sony Key News
7.9 Take-Two Interactive Software
7.9.1 Take-Two Interactive Software Corporate Summary
7.9.2 Take-Two Interactive Software Business Overview
7.9.3 Take-Two Interactive Software Online Gaming Major Product Offerings
7.9.4 Take-Two Interactive Software Online Gaming Revenue in Global Market (2017-2022)
7.9.5 Take-Two Interactive Software Key News
7.10 Tencent
7.10.1 Tencent Corporate Summary
7.10.2 Tencent Business Overview
7.10.3 Tencent Online Gaming Major Product Offerings
7.10.4 Tencent Online Gaming Revenue in Global Market (2017-2022)
7.10.5 Tencent Key News
7.11 Zynga
7.11.1 Zynga Corporate Summary
7.11.2 Zynga Business Overview
7.11.3 Zynga Online Gaming Major Product Offerings
7.11.4 Zynga Online Gaming Revenue in Global Market (2017-2022)
7.11.5 Zynga Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

List of Tables & Figures


List of Tables
Table 1. Online Gaming Market Opportunities & Trends in Global Market
Table 2. Online Gaming Market Drivers in Global Market
Table 3. Online Gaming Market Restraints in Global Market
Table 4. Key Players of Online Gaming in Global Market
Table 5. Top Online Gaming Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Online Gaming Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Online Gaming Revenue Share by Companies, 2017-2022
Table 8. Global Companies Online Gaming Product Type
Table 9. List of Global Tier 1 Online Gaming Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Online Gaming Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type – Global Online Gaming Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type – Online Gaming Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type – Online Gaming Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global Online Gaming Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application – Online Gaming Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application – Online Gaming Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global Online Gaming Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region – Global Online Gaming Revenue (US$, Mn), 2017-2022
Table 19. By Region – Global Online Gaming Revenue (US$, Mn), 2023-2028
Table 20. By Country – North America Online Gaming Revenue, (US$, Mn), 2017-2022
Table 21. By Country – North America Online Gaming Revenue, (US$, Mn), 2023-2028
Table 22. By Country – Europe Online Gaming Revenue, (US$, Mn), 2017-2022
Table 23. By Country – Europe Online Gaming Revenue, (US$, Mn), 2023-2028
Table 24. By Region – Asia Online Gaming Revenue, (US$, Mn), 2017-2022
Table 25. By Region – Asia Online Gaming Revenue, (US$, Mn), 2023-2028
Table 26. By Country – South America Online Gaming Revenue, (US$, Mn), 2017-2022
Table 27. By Country – South America Online Gaming Revenue, (US$, Mn), 2023-2028
Table 28. By Country – Middle East & Africa Online Gaming Revenue, (US$, Mn), 2017-2022
Table 29. By Country – Middle East & Africa Online Gaming Revenue, (US$, Mn), 2023-2028
Table 30. Blizzard Corporate Summary
Table 31. Blizzard Online Gaming Product Offerings
Table 32. Blizzard Online Gaming Revenue (US$, Mn), (2017-2022)
Table 33. Electronic Arts Corporate Summary
Table 34. Electronic Arts Online Gaming Product Offerings
Table 35. Electronic Arts Online Gaming Revenue (US$, Mn), (2017-2022)
Table 36. Giant Interactive Group Corporate Summary
Table 37. Giant Interactive Group Online Gaming Product Offerings
Table 38. Giant Interactive Group Online Gaming Revenue (US$, Mn), (2017-2022)
Table 39. GungHo Online Entertainment Corporate Summary
Table 40. GungHo Online Entertainment Online Gaming Product Offerings
Table 41. GungHo Online Entertainment Online Gaming Revenue (US$, Mn), (2017-2022)
Table 42. King Digital Entertainment Corporate Summary
Table 43. King Digital Entertainment Online Gaming Product Offerings
Table 44. King Digital Entertainment Online Gaming Revenue (US$, Mn), (2017-2022)
Table 45. Microsoft Corporate Summary
Table 46. Microsoft Online Gaming Product Offerings
Table 47. Microsoft Online Gaming Revenue (US$, Mn), (2017-2022)
Table 48. NCSOFT Corporate Summary
Table 49. NCSOFT Online Gaming Product Offerings
Table 50. NCSOFT Online Gaming Revenue (US$, Mn), (2017-2022)
Table 51. Sony Corporate Summary
Table 52. Sony Online Gaming Product Offerings
Table 53. Sony Online Gaming Revenue (US$, Mn), (2017-2022)
Table 54. Take-Two Interactive Software Corporate Summary
Table 55. Take-Two Interactive Software Online Gaming Product Offerings
Table 56. Take-Two Interactive Software Online Gaming Revenue (US$, Mn), (2017-2022)
Table 57. Tencent Corporate Summary
Table 58. Tencent Online Gaming Product Offerings
Table 59. Tencent Online Gaming Revenue (US$, Mn), (2017-2022)
Table 60. Zynga Corporate Summary
Table 61. Zynga Online Gaming Product Offerings
Table 62. Zynga Online Gaming Revenue (US$, Mn), (2017-2022)
List of Figures
Figure 1. Online Gaming Segment by Type in 2021
Figure 2. Online Gaming Segment by Application in 2021
Figure 3. Global Online Gaming Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global Online Gaming Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Online Gaming Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Online Gaming Revenue in 2021
Figure 8. By Type – Global Online Gaming Revenue Market Share, 2017-2028
Figure 9. By Application – Global Online Gaming Revenue Market Share, 2017-2028
Figure 10. By Region – Global Online Gaming Revenue Market Share, 2017-2028
Figure 11. By Country – North America Online Gaming Revenue Market Share, 2017-2028
Figure 12. US Online Gaming Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Online Gaming Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Online Gaming Revenue, (US$, Mn), 2017-2028
Figure 15. By Country – Europe Online Gaming Revenue Market Share, 2017-2028
Figure 16. Germany Online Gaming Revenue, (US$, Mn), 2017-2028
Figure 17. France Online Gaming Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Online Gaming Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Online Gaming Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Online Gaming Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Online Gaming Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Online Gaming Revenue, (US$, Mn), 2017-2028
Figure 23. By Region – Asia Online Gaming Revenue Market Share, 2017-2028
Figure 24. China Online Gaming Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Online Gaming Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Online Gaming Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Online Gaming Revenue, (US$, Mn), 2017-2028
Figure 28. India Online Gaming Revenue, (US$, Mn), 2017-2028
Figure 29. By Country – South America Online Gaming Revenue Market Share, 2017-2028
Figure 30. Brazil Online Gaming Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Online Gaming Revenue, (US$, Mn), 2017-2028
Figure 32. By Country – Middle East & Africa Online Gaming Revenue Market Share, 2017-2028
Figure 33. Turkey Online Gaming Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Online Gaming Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Online Gaming Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Online Gaming Revenue, (US$, Mn), 2017-2028
Figure 37. Blizzard Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Electronic Arts Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Giant Interactive Group Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. GungHo Online Entertainment Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. King Digital Entertainment Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Microsoft Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. NCSOFT Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. Sony Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Take-Two Interactive Software Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. Tencent Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 47. Zynga Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)

Report Summary

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